Built in the Unity3D Engine, this is an idea that I had where the game would generate mazes and time the player to see how quickly the player could solve the maze.

Originally thought about making it a  match-based or leaderboard-based multiplayer app with ranking, skins, in-app purchases, etc. Lost interest in the project when I got started developing the mobile menu.

Mazes are generated using Prim's algorithm. Posting the project in case people here enjoy casual and procedurally generated mazes.

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